By Joseph P. Laycock
Fantasy role-playing video games do percentage a number of capabilities in universal with faith. besides the fact that, religion—as a socially developed global of shared meaning—can even be in comparison to a delusion role-playing video game. in reality, the claims of the ethical marketers, during which they awarded themselves as heroes fighting a gloomy conspiracy, frequently resembled the very video games of mind's eye they condemned as evil. through attacking the mind's eye, they preserved the taken-for-granted prestige in their personal socially built truth. Interpreted during this means, the panic over fantasy-role enjoying video games yields new insights approximately how people play and jointly build and retain significant worlds.
Laycock’s transparent and obtainable writing guarantees that Dangerous video games will be required studying for people with an curiosity in faith, pop culture, and social habit, either within the school room and beyond.
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Additional info for Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds
Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds by Joseph P. Laycock